1. Interaction 2002: Print's Digital Design Annual 2. Photo Redux: Rethinking Photojournalism 3. Double Take: Jon Haddock's Screenshots 4. Wolf's Bane: Shawn Wolfe, Branding's Nemesis 5. Typewriter Collectibles 6. Watching & Being: Richard McGuire (Print: America's Graphic Design Magazine, 2002 LVI:III)

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1. Interaction 2002: Print's Digital Design Annual 2. Photo Redux: Rethinking Photojournalism 3. Double Take: Jon Haddock's Screenshots 4. Wolf's Bane: Shawn Wolfe, Branding's Nemesis 5. Typewriter Collectibles 6. Watching & Being: Richard McGuire (Print: America's Graphic Design Magazine, 2002 LVI:III) Details

Print is an iconic design and visual culture brand encompassing a venerated magazine, a website, premium book and e-book lines, and the Regional Design Annual, one of the most well-respected design competitions in the industry. Founded in 1940, Print seeks to build a dialogue about design by detailing the intersections of art and culture. Rather than focusing on the how-to of design, the experts who write for Print cover the why—why the world of design looks the way it does, how it has evolved, and why the way it looks matters. To fulfill its mission, Print focuses on a broad stroke of visual culture today, covering everything from publication design to interactive work, motion graphics, corporate branding, exhibitions, illustration and socially conscious design. Print is sophisticated. Bold. Distinguished. Experienced. Savvy. The longest-running stateside graphic design publication, it has won five National Magazine Awards—the industry’s highest honor. Read more

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